-
एलेक्स बोडी और SCANDIC PAY: Mastercard और VISA कार्ड — भुगतान की नई पीढ़ी
-
ALEX BODI och SCANDIC PAY: Mastercard- och VISA-kort – en ny generation betalningar
-
АЛЕКС БОДИ и SCANDIC PAY: карти Mastercard и VISA — ново поколение разплащания
-
알렉스 보디와 SCANDIC PAY: Mastercard·VISA 카드를 통한 차세대 결제
-
أليكس بودي وSCANDIC PAY: بطاقات Mastercard وVISA — جيل جديد من المدفوعات
-
ALEX BODIとSCANDIC PAY:Mastercard・VISAカードによる新世代の決済
-
ALEX BODI 與 SCANDIC PAY:Mastercard 與 VISA 卡——新一代支付方式
-
ALEX BODI a SCANDIC PAY: karty Mastercard a VISA – nová generace plateb
-
ΑΛΕΞ ΜΠΟΝΤΙ και SCANDIC PAY: κάρτες Mastercard και VISA — μια νέα γενιά πληρωμών
-
ALEX BODI i SCANDIC PAY: karty Mastercard i VISA — nowa generacja płatności
-
АЛЕКС БОДІ та SCANDIC PAY: картки Mastercard і VISA — нове покоління платежів
-
АЛЕКС БОДИ и SCANDIC PAY: карты Mastercard и VISA — новое поколение платежей
-
ALEX BODI and SCANDIC PAY: Mastercard and VISA Cards – A New Generation of Payments
-
ALEX BODI și SCANDIC PAY: Cardurile Mastercard și VISA – o nouă generație de plăți
-
Maswanganyi Clarifies Pirates Allegiance Amidst Career Transition
-
Search Underway for 'Dooars Rani' Tigress After Second Escape from Buxa Tiger Reserve
-
Teatro Mayor Unveils 152-Performance 2027 Season Highlighting Beethoven and García Márquez
-
The Dilemma of Recording Live Music: Preserving Memories vs. Being Present
-
Rutgers Defeats NJIT 101-64 Behind Francis and Mark Scores
-
LiveOne (Nasdaq: LVO) to Report Second Quarter Fiscal 2027 Financial Results on November 12, 2026
-
6 Pieces of Furniture Worth Investing In
-
Arrive AI Announces Strategic Investment in Ottonomy to Accelerate Autonomous Delivery Network Expansion
-
Aptevo Therapeutics Announces Exercise of Existing Warrants for $3.0 Million Gross Proceeds
-
Healthcare Leaders Identify Priorities for Agentic AI Adoption in 2027-2028 - Black Book
-
TAMKO and Kansas City Chiefs Announce 2026 Operation Rooftop Recipient
-
Marketing Worldwide Corporation (OTC:MWWC) Announces 1-for-350 Reverse Stock Split Effective November 11, 2026
-
5E Advanced Materials to Host Fiscal First Quarter 2027 Earnings Conference Call on November 17, 2026
-
Patriot Software Adds Performance Reviews to Patriot HR
-
Protagenic Therapeutics Announces Private Placement of Up to $5 Million to Advance PT00114 into Its First U.S. Clinical Trial in Generalized Anxiety Disorder
-
Healixa's FrostPulse(TM) Technology Solves a Major Roadblock to Data Center Growth: Cooling Without the Water Burden
-
Route1 Announces 2026 Annual Meeting Results
-
NuRAN Wireless Board Approves Growth Strategy to Scale Recurring Revenue from 5,000+ Contracted Towers
-
Ethur Takes On Hiring Fraud With Facial Biometrics Identity Checks and Connected Payroll and Bank Data
-
PPX Mining Reports Callanquitas Operating Results for the First Nine Months of 2026
-
Green Leaf Innovations (OTC: GRLF) Meets OTCID Disclosure Requirements Following Profitable Q2 2026 Results
-
Valion Bio Reinforces Commitment to American Troops; Discusses Entolimod with Attendees at RW Baird's National Security Conference
-
XCF Global Hosts USDA at New Rise Renewables Reno as Facility Surpasses 4.4 Million Gallons Since Restart
-
Amarc Extends 2026 Exploration Program at the Duke District: Initiates Drilling Program at Established Porphyry Copper-Gold Targets
-
AmeriLife Welcomes Finance Veteran Richard Dziadzio as Chief Financial Officer; Names Jim Quinn President & Chief Transformation Officer
-
Trifecta Gold Reports 2026 Exploration Results from the Liam and Lois Projects, Tombstone Gold Belt, Yukon
-
Irving Resources Reports on Drilling in Yamagano Mining Right at the Yamagano Joint Venture, Kyushu, Japan
-
NiobiumX Mining Reports Results of Ground Radiometric Survey at Shipshaw, Maps Two Distinct Radiometric Signatures Across the Core Claims, and Moves to a High-Resolution Airborne Survey of the Full 2,686-Hectare Package
-
BlackBerry to Participate in Upcoming Investor Conferences
-
Christmas Day Shifts More than Double as Americans Return to In-Person Holiday Celebrations
-
THIEAUDIO Introduces Clairvoyance MKII: The Evolution of a Signature Sound
-
Fulcrum Metals PLC Announces Publication of Updated Investor Presentation
-
Guardian Metal Resources PLC Announces Proposed Spin-Out of Non-Tungsten Projects
-
InterContinental Hotels Group PLC Announces Transaction in Own Shares - November 11
-
Fulcrum Metals PLC Announces New Critical Mineral Recoveries Expand Potential
-
WhalesBot Emphasizes Child Safety and Responsible AI Design in the Development of Pubbo
Ubisoft sets sights on VR, AI shakeups in future of gaming
French videogame titan Ubisoft is eyeing artificial intelligence and virtual reality as the next big things in gaming, its chief executive said, especially ahead of the release of Apple's new mixed reality headset.
Ubisoft has long been known to take chances on new gaming innovations -- the company launched an early partnership with Nintendo on its 2006 sensation the Wii console.
Now, ahead of next year's release of Apple's Vision Pro headset, Ubisoft chief executive Yves Guillemot is ready to make another bet on the future of gaming -- that virtual reality is around the corner.
After a decade that saw the revolutionary rise of free-to-play smartphone games and titles streamed directly from the internet cloud, Guillemot thinks VR is likely to be the next major industry disruptor.
"VR is eventually going to happen," he told AFP Monday at a company showcase event in Los Angeles.
"Apple investing massively in the field is fantastic for all of us," he added.
With Vision Pro, Apple joins Facebook's Meta, which had been the driving force behind VR video games, in lobbying studios to adapt versions of hit titles for its virtual reality Quest device.
"Apple's commitment and investment will take that industry to a new level," said Guillemot, and Ubisoft "for sure" envisions developing games for the Vision Pro one day.
"It's going to come," Guillemot said, as soon as enough of the $3,500 headsets are in users' hands.
- Expanding horizons -
Designing games for new platforms "doesn't always work out perfectly," warned consumer behavior analysis firm Circana's executive director of videogames Mat Piscatella.
"But, by supporting new market entrants, Ubisoft is usually well-positioned should that new product or service type succeed, and placing many bets seems to have generally worked out pretty well for the company over the years," the analyst said.
And in an era of consolidation in the game industry, Piscatella praised Ubisoft's diversification strategy as the company broadens its entertainment offerings.
CEO Guillemot said Ubisoft would continue to expand into film and TV streaming content.
Ubisoft is behind the AppleTV hit "Mythic Quest," a comedy series set -- naturally -- in a video game studio.
And on Monday, the company announced that its animated series "Captain Laserhawk: A Blood Dragon Remix" will debut on Netflix later this year.
The series is set in "a dystopian, cyberpunk version of 1992" and features versions of characters from Ubisoft games.
"The goal here is to make sure that our brands can reach more players all over the world," Guillemot told AFP.
"Being on Netflix or Amazon Prime or other networks can make those brands better known and let everyone in the world participate in our creations."
At the Los Angeles event Monday, Ubisoft also announced a free-to-play version of its blockbuster "Assassin's Creed" franchise, along with a virtual reality version of the game compatible with Meta's Quest gear.
In addition, Ubisoft teased a video game spun off the blockbuster "Avatar" movies as well as a "Star Wars Outlaws" title made with LucasFilm.
- AI games -
Also on deck to shake up the world of video games is artificial intelligence, said Guillemot.
He said he sees generative AI as a "fantastic opportunity," especially given how eagerly users have taken to the technology since the Microsoft-backed ChatGPT bot was released late last year.
"It's like inventing the mouse for the personal computer, it changed everything," Guillemot said.
"Games are going to be more intelligent; as creators of games, we have to see how close we can get to what exists in real life."
For example, a game might use generative AI to tap into computing power stored in the cloud, giving every character in its universe a spontaneous life of its own -- players could encounter these personalities the same way they might meet a stranger on the street in the real world.
"Video games (are) a $200 billion industry today because we've always surprised gamers with new things," Guillemot said.
"Gen AI and VR and cloud will make the industry even more attractive and fun."
P.Mathewson--AMWN