-
Henan Grave Carved with Herbal Prescriptions Draws Hundreds of Visitors Daily
-
Ella Stiller on 'Cupertino' and Her Stance on AI
-
USMNT Coaching Search: Guardiola, Cherundolo, and Others Named as Pochettino Replacements
-
North Dakota Enacts Bipartisan Insulin Price Cap Amid National Push
-
Turkish Airlines Launches Fourth Mainland China Route to Chengdu
-
Basil Tuma Scores First Senior Goal as Malta Draws with Ten-Man Eswatini
-
RSC’s ‘Julius Caesar’ Reimagined in Women’s Prison Setting for School Tour
-
Rock & Roll Hall of Fame Inductees Announced; Attendance List Shrinks
-
Thomson Reuters Integrates CUBE Regulatory Intelligence into CoCounsel Legal
-
Road Access Completed Drill Program to Begin
-
ACCESS Newswire Continues to Repurchase its Shares
-
Greenwich LifeSciences Interview to Air Nationally on the RedChip Small Stocks, Big Money(TM) Show on CNBC and Bloomberg TV
-
Jaguar Health to Hold Investor Webcast November 17 Regarding Q3 2026 Financials & Corporate Updates
-
Xenetic Biosciences Reports Third Quarter 2026 Financial Results and Highlights Strategic Business Updates
-
Does IRS Debt Expire? Clear Start Tax Explains the 10-Year Collection Statute and What Quietly Resets It
-
GameSquare's Hatchet Publishes TikTok Live for Gaming in H1 2026 Report
-
Arrive AI Reports Third Quarter 2026 Results Highlighted by Revenue Growth and Expanded Partnerships
-
Digi Power X Reports Q3 2026 Revenue Up 85% and AI Revenue Up Over 400% Compared to Q2
-
Mako Mining Reports Q3 2026 Financial Results, Including Adjusted EBITDA(1) of US$30.3 million and EPS of US$0.19/share
-
eXoZymes to Host Third Quarter 2026 update Conference Call on Thursday, November 19, 2026
-
InterContinental Hotels Group PLC Announces Transaction in Own Shares - November 13
-
How Families Plan and Save for Holiday Travel
-
Vulcan Minerals Inc. - Review and Update on Affiliated Company Atlas Salt Inc.
-
Sparta Capital Ltd. Announces Application to the Ontario Securities Commission to Become a Reporting Issuer in Ontario
-
Integrated BioPharma Reports Results for its Quarter Ended September 30, 2026
-
Rifstone Capital LLC Advances Institutional Research Platform with Expanded Global Allocation Framework
-
SMX Puts American Innovation to Work in the New Era of Artificial Intelligence
-
Sekur Private Data Raises SekurOne Price 25% to US$3,750 Per Year
-
Foundation Software Explores How Contractors Can Prepare for the AI-Driven Construction Boom
-
Jane Maciver Joins Fragrance Creators Board
-
Trustpoint Xposure Launches Program to Help Startup Founders Check How AI Search Platforms Describe Their Companies
-
DataMEDS AI Reports 50% Sequential Revenue Growth in Third Quarter 2026 From Second Quarter 2026, Delivers Net Profit Per Share of $2.72 and Provides Business Update
-
MARS Energy Group Adds Jigar Shah to Advisory Board to Accelerate Battery Storage Growth
-
The Epomaker Alice40 Brings Mahjong Sound and Sunset Style to Ergonomic Typing
-
SMX Brings American Ingenuity to the Next Frontier of Artificial Intelligence
-
Below Deck alumnus João Franco and brother arrested after fatal Turkey fight
-
Ole Miss inquiry expands after video and monkey-noise allegations
-
Thousands of Urban Homes Left Without High-Speed Internet Due to Broadband Blackspots
-
General Hospital actor Randall England dies at 75
-
Bunnie XO artwork taken down from Jelly Roll’s Nashville bar
-
London museum removes Russell Brand hair exhibit after rape conviction
-
Arlington sentinel rebukes Pete Hegseth entourage for laughter near memorial
-
Yella Beezy sentenced to life for arranging rapper Mo3’s murder
-
Kylie Jenner employee describes closet ordeal and pepper-spray incident
'Monster Hunter' on prowl for new audiences as latest game drops
With "Monster Hunter Wilds" pitting intrepid players against a menagerie of rampaging beasts on PC and consoles from Friday, the game's creators tell AFP they hope the 20-year-old franchise can still find new audiences.
It has been seven years since the last major instalment saw fans draw oversized swords and bows together, in a series whose success is built on cooperative play to take down dragons and other spectacularly-rendered creatures.
Co-op is "really the heart of the series and at the core of its DNA," said the game's director Yuya Tokuda.
Long queues to test the new instalment at conventions and mass participation in an online open test weekend in October have underscored the anticipation in recent months.
"Rather than feeling pressure... it's actually more of a useful chance for us to see the players' reactions and also get data about what it is we should be working on," Ryozo Tsujimoto, the series' 50-something longtime producer said during a trip to Europe weeks ahead of the release.
"Wilds" is the first "Monster Hunter" instalment built for latest-generation consoles.
Tsujimoto says this will allow for "even more seamless" play, highlighting that there will be no loading screens between players' base camp and the monster-haunted open world beyond.
Such changes "make you feel like you really are part of the ecosystem from start to finish every time you play the game," he said.
But even on more powerful machines, it was "really quite difficult" to populate the environment with the huge numbers of monsters and other creatures that the developers wanted, Tsujimoto added.
There were "lots of programming challenges and also hardware challenges," he said.
- Stoking the hype -
The "Monster Hunter" series has shipped more than 108 million units since the first release on Playstation 2, making it a second tentpole franchise for Japanese publisher Capcom alongside the "Resident Evil" zombie saga.
It took time and several instalments for "Monster Hunter" to win popularity outside Japan itself.
Back then, "we didn't really have a development schedule... set up for simultaneous localised release around the world," Tsujimoto remembers.
That meant delays of up to a year for different language versions to be adapted, undermining the hype around new releases beyond the home market.
"All the news about what was going to be in the game, which monsters and features, had already come out globally, players felt like they'd seen it all from looking online," Tsujimoto said.
These days releases are synchronised around the world to strike while the anticipation is at its peak.
- Broadening reach -
"Monster Hunter" has also benefited from vastly more players able to join in online with high-quality connections.
"Breaking down each of those barriers... is what finally brought us out of niche status in the West and into a global blockbuster," Tsujimoto said.
Nevertheless, "there are still people out there who don't know about 'Monster Hunter'," he added.
It was up to the studio to "try and find new ways to make sure that the 'Monster Hunter' name spreads among as large an audience around the world as possible".
A first film set in the universe of the games, released in 2020, was a relative flop.
That hasn't put off Tsujimoto, who says "image licensing" is "something we're aways considering as being on the table".
Although naming no plans for the immediate future, the producer is "always thinking of ways to expand the series around the world", including to "people who don't play games", he said.
Tsujimoto and Tokuda did not comment on whether "Wilds" would be available for Nintendo's hotly-anticipated Switch 2 console, set for release later this year.
But looking to the future, "we do still have plenty of monster ideas up our sleeves," Tokuda said.
P.Mathewson--AMWN