-
Australia all out for 152 as England take charge of 4th Ashes Test
-
Boys recount 'torment' at hands of armed rebels in DR Congo
-
Inside Chernobyl, Ukraine scrambles to repair radiation shield
-
Bondi victims honoured as Sydney-Hobart race sets sail
-
North Korea's Kim orders factories to make more missiles in 2026
-
Palladino's Atalanta on the up as Serie A leaders Inter visit
-
Hooked on the claw: how crane games conquered Japan's arcades
-
Shanghai's elderly waltz back to the past at lunchtime dance halls
-
Japan govt approves record 122 trillion yen budget
-
US launches Christmas Day strikes on IS targets in Nigeria
-
Australia reeling on 72-4 at lunch as England strike in 4th Ashes Test
-
Too hot to handle? Searing heat looming over 2026 World Cup
-
Packers clinch NFL playoff spot as Lions lose to Vikings
-
Guinea's presidential candidates hold final rallies before Sunday's vote
-
Villa face Chelsea test as Premier League title race heats up
-
Spurs extend domination of NBA-best Thunder
-
Malaysia's Najib to face verdict in mega 1MDB graft trial
-
King Charles calls for 'reconciliation' in Christmas speech
-
Brazil's jailed ex-president Bolsonaro undergoes 'successful' surgery
-
UK tech campaigner sues Trump administration over US sanctions
-
New Anglican leader says immigration debate dividing UK
-
Russia says made 'proposal' to France over jailed researcher
-
Bangladesh PM hopeful Rahman returns from exile ahead of polls
-
Police suspect suicide bomber behind Nigeria's deadly mosque blast
-
AFCON organisers allowing fans in for free to fill empty stands: source
-
Mali coach Saintfiet hits out at European clubs, FIFA over AFCON changes
-
Last Christians gather in ruins of Turkey's quake-hit Antakya
-
Pope Leo condemns 'open wounds' of war in first Christmas homily
-
Mogadishu votes in first local elections in decades under tight security
-
'Starting anew': Indonesians in disaster-struck Sumatra hold Christmas mass
-
Cambodian PM's wife attends funerals of soldiers killed in Thai border clashes
-
Prime minister hopeful Tarique Rahman arrives in Bangladesh: party
-
Pacific archipelago Palau agrees to take migrants from US
-
Pope Leo expected to call for peace during first Christmas blessing
-
Australia opts for all-pace attack in fourth Ashes Test
-
'We hold onto one another and keep fighting,' says wife of jailed Istanbul mayor
-
North Korea's Kim visits nuclear subs as Putin hails 'invincible' bond
-
Trump takes Christmas Eve shot at 'radical left scum'
-
3 Factors That Affect the Cost of Dentures in San Antonio, TX
-
Leo XIV celebrates first Christmas as pope
-
Diallo and Mahrez strike at AFCON as Ivory Coast, Algeria win
-
'At your service!' Nasry Asfura becomes Honduran president-elect
-
Trump-backed Nasry Asfura declared winner of Honduras presidency
-
Diallo strikes to give AFCON holders Ivory Coast winning start
-
Spurs captain Romero facing increased ban after Liverpool red card
-
Bolivian miners protest elimination of fuel subsidies
-
A lack of respect? African football bows to pressure with AFCON change
-
Trump says comedian Colbert should be 'put to sleep'
-
Mahrez leads Algeria to AFCON cruise against Sudan
-
Southern California braces for devastating Christmas storm
Hooked on the claw: how crane games conquered Japan's arcades
As school and work wrap up, crowds fill Tokyo's many bustling arcade halls -- not to battle it out in fighting games, but to snag plush toys from claw machines.
In one of these gaming meccas in the Japanese capital's Ikebukuro district, aisles of crane games stretch as far as the eye can see.
The crown jewels of the arcade industry, they occupy the building's first two floors, relegating video games to the basement and upper levels.
"Crane games are keeping the sector afloat," said Morihiro Shigihara, an industry expert and former arcade manager.
"Arcade operators, machine manufacturers, and even prize suppliers depend on this business," he told AFP.
Some 80 percent of the 22,000 arcades Japan had in 1989 have shut down, but revenues have held up thanks to claw machines, according to the Japan Amusement Industry Association.
Their share of revenue has climbed since 1993 from 20 percent to more than 60 percent, the association said.
Suzuna Nogi, a 20-year-old student, visits these arcades at least twice a week in search of "big plushies" on which she can spend up to 3,000 yen ($19) at 100 yen per try.
"What I like best is the sense of accomplishment," she said, even though there is no guarantee of success.
Nogi added that she enjoys "the thrill of not knowing whether you'll manage to grab something or not".
The sensitivity of the claw arms is adjusted by operators "based on the cost of the prizes and revenue targets", Shigihara said.
"You can also make the game easier to compete with a nearby arcade."
- From cigarettes to candy -
This year, the industry is officially celebrating the 60th anniversary of these construction crane-inspired machines in Japan.
But they have actually been around since before World War II, said Benoit Bottos, who wrote his doctoral dissertation on the subject at Japan's Chuo University.
Older models, installed in cafes or bowling alleys, sometimes offered lighters and cigarettes, but those prizes quickly gave way to children's candy.
In the late 1980s, the machines began to gain traction, notably with game company Sega's 1985 invention of the "UFO Catcher", which switched up the older version that forced players to lean in and look down.
"The old ones were a bit dark. So we opted for a brighter, showcase-like style where you can see the prizes right in front of you," said Takashi Sasaya, a Sega executive.
But the real stroke of genius "was putting plush toys in the claw games", said Bottos.
Manufacturing giants like Sega or Bandai, involved in both video games and toys, then began negotiating licenses for anime and manga characters, with Sega notably securing Disney rights.
"That largely explains the success of these machines," said Bottos, who describes them as "somewhere between a vending machine, a game of chance and a game of skill".
- 'Transformation' -
The success of claw games also feeds on Japan's booming fan culture of "oshikatsu", with many people devoting more and more time and money to supporting their favourite idol.
Part of asserting their fan identity involves collecting character merchandise.
"I love Pokemon, so I often come looking for plush toys and merch from the franchise," said professional Pokemon card player Akira Kurasaki, showing off nails decorated with his most beloved characters.
Arcade operators have taken this enthusiasm to heart, tailoring their prize selections to the demographics of their neighbourhood and organising events around certain characters.
"New prizes are introduced almost every day," said Sasaya, the Sega executive.
The hegemony of claw machines has also gone hand in hand with a gradual transformation of urban hangouts.
Arcades -- seen in the 1970s and 1980s as dark, male-dominated places linked to crime -- "tried to attract a new audience" of women and families, Bottos said.
"The crane game is emblematic of that transformation."
O.Johnson--AMWN