-
Trump says 'clock ticking' for Iran as peace negotiations stall
-
Hong Kong court hears closing arguments in Tiananmen activists' trial
-
World Cup duo Ghana, Cape Verde not among AFCON top seeds
-
African players in Europe: Daring Semenyo wins final for City
-
Kenya's new poaching problem: smuggling Giant Harvester Ants
-
WHO kicks off annual assembly amid hantavirus, Ebola crises
-
S. Korean blockbuster 'Hope' underscores growing film ambition
-
Train driver charged after deadly Bangkok bus collision
-
Angry Chinese table tennis fans demand apology for flag gaffe
-
India's lifeline ferry across strategic archipelago
-
Encroaching world threatens India's last 'uncontacted' tribe
-
India's strategic $9 bn megaport plan for pristine island
-
In Tierra del Fuego, a hunt for the rodent carrier of hantavirus
-
Mitchell leads Cavs past top-seeded Detroit into NBA East finals
-
China's April consumption, factory output growth slowest in years
-
Asian stocks sink, oil rises on US-Iran deadlock
-
Cleveland Cavaliers eliminate top-seeded Detroit from NBA playoffs
-
Who could be the 2026 World Cup's breakout star?
-
Humble PGA champ Rai celebrates English, Indian, Kenyan heritage
-
Hantavirus-hit cruise ship nears end of voyage, to dock in Rotterdam
-
He said, she said, AI said: Wall Street sex scandal rivets and confounds
-
UN General Assembly to take up climate change 'obligations' resolution
-
Four takeaways from Musk vs OpenAI trial
-
Jury to decide fate of Musk's blockbuster suit against OpenAI
-
Frustrated McIlroy drops F-bomb in exchange with PGA heckler
-
Defending champion Palou storms to Indy 500 pole
-
Messi shines as Inter Miami finally win at new stadium
-
Shai Gilgeous-Alexander wins second straight NBA MVP award
-
White House mass prayer event seeks to reclaim US Christian roots
-
International dive group joins Maldives search for missing Italians
-
'Staggering' Iran toll drives up global executions: Amnesty
-
Agronomics Limited Announces Net Asset Value Calculation as at 31 March 2026
-
Santa Barbara Schools Sexual Assault Complaint by Veen Firm
-
InterContinental Hotels Group PLC Announces Transaction in Own Shares - May 18
-
Rai wins first major at PGA with back-nine birdie blitz
-
Woad bags second LPGA title at Queen City Championship
-
Lebanon says Israeli strikes kill 7 as Hezbollah condemns talks
-
Revived La Rochelle trounce Top 14 leaders Toulouse
-
PSG beaten by Paris FC in Ligue 1 as Lille qualify for Champions League
-
Griezmann apologetic on emotional Atletico Madrid farewell
-
Raging Neymar forced off by refereeing error as Santos lose
-
Sinner extends Masters tournament streak on home turf, eyes French Open
-
Canadian cruise passenger confirmed positive for hantavirus
-
England see off gutsy France to clinch another Women's Six Nations
-
Sevilla safe despite Real Madrid defeat, Mallorca on brink
-
UK police detail arrests after far-right rally and counter demo
-
Smalley tees off with PGA lead and stars in hot pursuit
-
Trump issues dire warning to Iran to accept peace deal
-
West Ham on brink of Premier League relegation, Man Utd seal third
-
Bulgaria's Eurovision winner flies home to rapturous welcome
Franco-German TV channel finds niche in high-brow video games
French-German TV channel Arte is best known for covering cultural events and producing sophisticated dramas and documentaries, but over the past decade it has also been building a reputation in an entirely different arena: video games.
As with its TV programming, the publicly funded channel's video games reflect its focus on culture and liberal causes -- from an adaptation of a story by French author Boris Vian to an adventure game where the main character is a Syrian refugee.
"It's a way of showing our editorial line to an audience which plays video games but doesn't necessarily watch TV or consume documentaries," said Arte's digital projects chief Adrien Larouzee.
Arte has been in the gaming business for a decade, carving out a niche in "human scale" titles.
"We don't work on blockbusters," Larouzee told AFP on the sidelines of Paris Games Week, France's biggest video game trade show, where it has a stall alongside giants of the industry like Sony, Nintendo and Ubisoft.
Larouzee said Arte was far happier with the "audacity" and "innovation" that comes from working with smaller, independent studios.
"We have the luxury of not having to think solely in terms of market share or commercial success," he said.
"We look for projects that are most compatible with our editorial strategy and those that we are able to support financially, editorially and humanely."
The channel, funded by TV licences levied in France and Germany, is finding an audience.
- 'Masterful' -
Arte has 17 co-productions with independent studios under its belt, its games being lauded at specialist festivals and praised by users.
It all started in 2013 with "Type:Rider", a platform and puzzle game where the player bounces through landscapes strewn with references to scripts from prehistoric cave paintings to pixel art.
Straight-up literary games have included "Californium", where the player is plunged into the psychedelic inner world of the famously troubled sci-fi author Philip K. Dick as he struggles with a flagging career.
And the literary theme continued with this year's "To Hell With the Ugly", a highly stylised adventure game set in a noirish Los Angeles, adapted from a Vian novel.
The game has already won awards and praise from critics, with specialist site Xboxygen highlighting its "singular artistic direction" and "masterful gameplay".
And its games do not shy away from political issues -- 2017's "Bury Me, My Love" depicts a Syrian woman's journey to Europe through messages to her husband.
- Metaverse future -
Arte has long been an innovator with new technologies. It was an early adopter of video-on-demand and its social media channels boast more than 18 million subscribers.
The channel has an overall digital budget of between 10 million and 15 million euros a year. Marianne Levy-Leblond, head of Arte's digital production unit, said investments in individual video games ranged from 100,000 to 300,000 euros.
With that relatively small outlay, the channel's executives are determined to keep exploring the possibilities technology can offer.
"Obviously we're paying a lot of attention to the metaverse," said Levy-Leblond.
As an example how virtual reality (VR) feeds into the channel's output, the channel is producing "Gloomy Eyes - The Game", an adaptation of an animation that won Best VR Film at the Annecy Festival in 2019.
Levy-Leblond said the channel already had a strong track record with projects using immersive technologies and planned to push further into that space in coming years.
Y.Aukaiv--AMWN