
-
EU proposes action on Israel trade and ministers over Gaza
-
US Treasury official expected to be named IMF's second-in-command: source
-
Man City 'apparently' not Champions League contenders: Guardiola
-
EU says India's Russia links jeopardise closer ties
-
Ukraine reach BJK Cup semi-finals for first time
-
Benjamin sets up 'historic' hurdles showdown with Warholm and Dos Santos
-
Milan-Cortina bobsleigh track 'surpasses expectations', say Winter Olympics organisers
-
Stocks, dollar calm ahead of expected US rate cut
-
Nvidia CEO disappointed over China chip ban report
-
Portugal's Isaac Nader wins world men's 1,500m gold
-
France launches appeal to acquire Proust's 'madeleine' writings
-
East Timor to scrap MP pensions and SUVs after protests
-
Van Niekerk enjoys second wind in Tokyo after injury nightmare
-
American Moon wins third straight world pole vault gold
-
King gives Trump royal welcome on UK state visit
-
Man Utd post sixth straight annual loss despite record revenues
-
Australian teen Gout Gout revels in world championships debut
-
AI may boost global trade value by nearly 40%: WTO
-
New Zealand star Miller out of Women's Rugby World Cup semi-final
-
Lyles and Gout Gout advance to world 200m semi-finals
-
S.Africa commission begins probe into alleged links between politics and crime
-
PSG women in audacious bid to sign Barca's Putellas
-
Jefferson-Wooden eases into world 200m semis and sets sights on being next Fraser-Pryce
-
Germany's Merz vows 'autumn of reforms' in turbulent times
-
EU says India's Russian oil purchases, military drills hinder closer ties
-
Gold worth 600,000 euros stolen in Paris museum heist
-
Top music body says AI firms guilty of 'wilful' copyright theft
-
Trump gets royal treatment on UK state visit
-
Ostrich and emu ancestor could fly, scientists discover
-
Former boxing world champion Hatton 'excited for the future' before death: family
-
Stocks, dollar calm before expected US rate cut
-
After mass Nepal jailbreak, some prisoners surrender
-
Poison killed Putin critic Navalny, wife says
-
Australia coach expects Cummins to play 'key part' in Ashes
-
Hong Kong leader plans to fast-track border mega-project
-
Ben & Jerry's co-founder quits, says independence 'gone'
-
Erasmus keeps faith with Springbok squad after record All Blacks win
-
Hong Kong leader unveils plan to boost growth with border mega-project, AI push
-
Israel says opening new route for Gazans fleeing embattled city
-
New Zealand's historic athletics worlds a decade in the making
-
Trump to get royal treatment on UK state visit
-
Benfica sack Lage after shock defeat, Mourinho next?
-
Israel says to open new route for Gazans fleeing embattled city
-
Nestle share price slips as chairman follows CEO out the door
-
German suspect in Madeleine McCann case freed from prison
-
US tennis star Townsend apologises for 'crazy' Chinese food post
-
Peru evacuates 1,600 tourists from Machu Picchu amid protest
-
Nepal mourns its dead after anti-corruption protests
-
UK inflation stable ahead of central bank rate call
-
India checks Maoist rebel offer of suspending armed struggle

Video games could improve kids' brains: study
Parents often worry about the harmful impacts of video games on their children, from mental health and social problems to missing out on exercise.
But a large new US study published in JAMA Network Open on Monday indicates there may also be cognitive benefits associated with the popular pastime.
Lead author Bader Chaarani, an assistant professor of psychiatry at the University of Vermont, told AFP he was naturally drawn to the topic as a keen gamer himself with expertise in neuroimagery.
Prior research had focused on detrimental effects, linking gaming with depression and increased aggression.
These studies were however limited by their relatively small number of participants, particularly those involving brain imaging, said Charaani.
For the new research, Chaarani and colleagues analyzed data from the large and ongoing Adolescent Brain Cognitive Development (ABCD) Study, which is funded by the National Institutes of Health.
They looked at survey answers, cognitive test results, and brain images from around 2,000 nine- and ten-year-olds, who were separated into two groups: those who never played games, and those who played for three hours or more a day.
This threshold was chosen as it exceeds the American Academy of Pediatrics screen time guidelines of one or two hours of video games for older children.
- Impulses and memory -
Each group was assessed in two tasks.
The first involved seeing arrows pointing left or right, with the children asked to press left or right as fast as they could.
They were also told to not press anything if they saw a "stop" signal, to measure how well they could control their impulses.
In the second task, they were shown people's faces, and then asked if a subsequent picture shown later on matched or not, in a test of their working memory.
After using statistical methods to control for variables that could skew results, such as parental income, IQ, and mental health symptoms, the team found the video gamers performed consistently better on both tasks.
As they performed the tasks, the children's brains were scanned using functional magnetic resonance imaging (fMRI). Video gamers' brains showed more activity in regions associated with attention and memory.
"The results raise the intriguing possibility that video gaming may provide a cognitive training experience with measurable neurocognitive effects," the authors concluded in their paper.
Right now it's not possible to know whether better cognitive performance drives more gaming, or is its result, said Chaarani.
The team hope to get a more clear answer as the study continues and they look again at the same children at older ages.
This will also help exclude other potential factors at play such as the children's home environment, exercise and sleep quality.
Future studies could also benefit from knowing what genres of games the children were playing -- though at age 10 children tend to favor action games like Fortnite or Assassin's Creed.
"Of course, excessive use of screen time is bad for overall mental health and physical activity," said Chaarani.
But he said the results showed video games might be a better use of screen time than watching videos on YouTube, which has no discernible cognitive effects.
F.Bennett--AMWN